Click-timing, projectile prediction and movement reading is hugely important here! The “Bowman” is equipped with the crossbow which fires a single but deadly bolt at the enemy. The Runner is a movement class that rocks the combat knife only. If you tend to miss shots, you will run out of bullets before you are able to take down the target. The sheer firerate of these weapons means that tracking is an important skill. The “Agent” yields a dual-weapon setup, rocking Akimbo Uzis for huge damage in close range. It is much better to hit the target directly for maximum damage, so lead your shots accurately. Rocketeer takes advantage of splash damage, using a rocket launcher with a very quick damage dropoff range. The “Marksman” is a similar class, but promotes a weapon with a scope and a better focus on longer range, great for those cross-map fights! Packing 6 shots in the chamber, it is a forgiving weapon to the players who know how to use it. The “Detective” is great for aggressive gameplay, but requires a great sense of click-timing in order to tackle its very high skill-gap weapon: The Revolver. After this the reload kicks in and leaves you open and vulnerable, so land your shots carefully. The high powered shotgun that only has 2 shells in the barrel before it needs to be reloaded. “Vince” needs good click-timing and flick skills. With an LMG of a lower fire rate, click-timing and tracking are both important skills to have locked down in order to tackle this beast. The “Spray N Pray” is a class with a lot of health that is great at holding down points and pushing into areas first. The weapon is automatic and becomes significantly less powerful in longer range gunfights. The Sub machine gun is great in close range that outputs high damage per bullet. The “Run N Gun” packs a powerful arsenal. These low fire rates but deadly damage shots require a precise aim. “The Hunter” supports good flick and click-timing mechanics as the Hunter uses a sniper rifle. The “Triggerman” has a focus on good tracking and movement speed due to the automatic Assault Rifle that is used. Here is a rundown of the Classes and their respectable weapons: There are plenty of classes with Krunker each with their own weapon sets. You must get your flag back before you can capture and return the enemy flag to your base! The Classes and weapons in Krunker If your team's flag has been captured, you cannot return the enemy flag to your own base. Each person's score is tracked and then accumulated by the end.Ĭapture The Flag is a thrilling mode where 2 teams will battle it out, fighting their way to the enemy flag and carrying it back to their base. Team Deathmatch is a gamemode focused on 2 teams that have to score the most points collectively in order to win the match. There are no teams in this mode so it is every person for themself! The secondary weapon however has a few options for each class.įFA is a Free For All gamemode where you have by default 4 minutes to get as many points as possible. Each class has a selected primary and secondary weapon that is always constant and can not be swapped. These classes enhance different styles of gameplay. The game promotes fast gameplay complemented with a variety of classes to choose from. Krunker or Krunker.IO is a First-Person Shooter with a distinct blocky and simplistic art-style, focusing on fast-paced gameplay and quick kill times. Training your Aim for Krunker What is Krunker?
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